
Timer Tiles
This is a game where you move around tiles. Some explode sooner than others, but they ALL explode.
The goal is to maneuver the tiles so that you have more adding to your timer and less subtracting from it.
Survive as long as you can!
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This is my first game jam and it was crazy stressful. I have very limited knowledge when it comes to coding, but I've been trying to get into it recently. This is only my second original project made in Godot and it taught me a lot.
There's one major bug that I just was NOT able to fix: the tiles being able to spawn on top of each other. Trying to fix this has driven me mad, man.
I also just realized that the application has visual bugs because I didn't export it properly.
| Updated | 10 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Hoh-Sway |
| Genre | Strategy |
| Tags | Godot, No AI, Pixel Art, Psychological Horror, Singleplayer |
| Content | No generative AI was used |




Comments
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This is cool! I liked the chaos of trying to keep my good tiles off in their good tile corner while clustering the baddies while not letting the good tiles blow each other up. Great colors, too, which made it very readable.
Thank you! That's how I play it too; gotta have the good tile corner.
If anyone knows how to 100% guarantee that the tiles won't spawn on top of each other, please let me know.
This was meant to be my submission into the GMTK 2026 game jam.